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  • 神族资料更新![星际争霸Ⅱ]更加精彩


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    These swirling, burning effigies of the protoss spirit radiate incalculable power. Their devastating psionic storms can be unleashed against cowering enemy forces both in the air and on the ground. With the halves of the protoss race reunited, an archon can now be brought into being by the merge of two high templar, or two dark templar, or even the unification of a dark templar and a high templar. Although the protoss are loath to sacrifice valuable templar, those who do achieve this final level of commitment are forever honored in the memories of their people.

    执政官会由:2个高级圣堂武士或者2个黑暗圣堂武士,或者一个高级圣堂武士和一个黑暗圣堂武士。另一个新闻是神族的soulhunter将不会在出现在游戏中。

    由于网速比较慢、暴雪的首页截图成了这样

    We have a lot of units going into StarCraft 2 right now. Many of these units you have already seen, others you havent had a chance to hear about yet. We have a few rules for our units:

    1.A unit should have a cool personality. A unit must be something that is fun to play with.

    2.A unit should have their own very unique role on the battlefield.

    3.A unit should be fun for the enemy to try to deal with. Generally this means good strengths and interesting weaknesses.

    Theres a lot more to it of course (how intuitive it is, will it balance well, etc) but thats the basics. Right now we have a lot of units on the Protoss. Not every Protoss unit you have heard about is going to make the cut. They are in training camp. We put them in the game and we see how they do. We compare them to some other units and see how much overlap there is between various units in the game. We compare units that are similar and then we make the call. Which unit is cooler? Which unit has a more unique role? Which unit is more fun to fight against?

    Sometimes units will get cut. For example, the Soul Hunter is not going to show at Blizzcon. He appears to have failed his training period. He was kind of cool, but not cool enough. Some other units that you have seen are going through some significant changes. They have adapted and may yet survive. Thats how we do it. Being able to try units out before we decide if they are going to be in the game or not is a huge advantage for our development process and its an opportunity that not every developer gets. Well give you more specific information on the Protoss as we figure it out. Even what you see at Blizzcon will be work-in-progress. After Blizzcon things will most definitely continue to evolve.

    上面的文字大概是说:现在星际Ⅱ已经有很多单位了,一些大家已经见过了其他的都还没有机会露面。

    星际Ⅱ的单位必须要有以下3点特征:

    1、必须有很强的个人能力,每个单位必须玩起来很有趣。

    2、每个单位在战场是必须扮演独一无二的角色。

    3、每个单位必须让敌人在对付起来很有趣,比如他的强项和弱项。

    每一个种族都会有很多单位,他们会把每一个单位都放在游戏中进行比较,看他们在游戏中的表现,而且他们还会把类似的单位互相比较选出哪一个最酷,哪一个最有特点,哪一个在战场上会扮演独一无二的角色。

    Soulhunter被删掉是因为这个单位外形很酷但不够强,而其他大家看过的单位都会做出修改。所以现在大家看到的一些单位在将来或许会被删掉 或许会做很大改动。试验每一个单位是否会被删除和修改,也是我们的最大优势,并不是所有的制作组都会有这种条件。




    整理时间:2007-08-31 19:45:14
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